Twenty-one things to try — puzzles, board classics and quick reflex ones. Pick one and start.
Steer the snake across the field and collect apples.
Slide tiles, combine matching numbers, and build up to 2048.
Three in a row against the computer. Pick who goes first each time.
Line up four discs before the computer does. Pick red or yellow.
Standard chess against the computer. Pick white or black each time.
American checkers on the dark squares. Dark goes first; forced jumps.
Classic grid: flag mines, chord on numbers, three difficulty presets.
Idle clicker: earn School Coins from the cartoon school and buy upgrades.
Clear bricks with the ball; one empty field ends the attempt. Catch X3 and +1 bonuses.
Simon-style pads: the sequence grows by one random colour each time. Miss a step and every pad flashes red.
Compare land areas in a chain: each correct guess makes that country the new reference; one wrong guess resets the run.
Name the country from its flag with four multiple-choice answers. Streak and total update after every answer.
Five letters, six guesses, standard Wordle feedback. Guesses must be dictionary words; answers are common words. New word any time.
8×8 grid, three pieces at a time, clear full rows and columns for big combos. Relaxing, no clock.
Classic paddle rallies against the computer. Arrow keys on desktop, drag on mobile, first to 7.
Cast, fight what bites, and sell the catch. Better gear reaches deeper water and stranger fish.
Four maps, endless waves, six towers — and every wave adapts to whatever you lean on.
Run a studio from 1990. Learn which ideas belong together, and chase the top award of the year.
One button, four stages, no checkpoints. Every death sends you back to the start.
Hide five ships and hunt theirs. Take on the computer, or a friend through a room.
A top-down drive against three others. Slide it round the corners, race a championship in the rain and the dark, or try the knockout, the police chase and the demolition derby.